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- /*
- ** wt -- a 3d game engine
- **
- ** Copyright (C) 1994 by Chris Laurel
- ** email: claurel@mr.net
- ** snail mail: Chris Laurel, 5700 W Lake St #208, St. Louis Park, MN 55416
- **
- ** This program is free software; you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation; either version 2 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program; if not, write to the Free Software
- ** Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
- /* GIF87a code from Thomas Hamren (d0hampe@dtek.chalmers.se) */
-
- #ifndef TEXTURE_H_
- #define TEXTURE_H_
-
- #define TEXTURE_MAGIC "wttex"
- #define TEXTURE_MAGIC_LENGTH 5
-
- #define GIF_MAGIC "GIF87"
-
-
- typedef struct {
- int width, height;
- int log2width;
- unsigned char *texels;
- } Texture;
-
- typedef enum { WTTEX, GIF87a, Unknown } TexFormat;
-
- extern Texture *new_texture(int width, int height);
- extern Texture *read_texture_file(char *filename);
-
- /* The following function is located in gifload.c, not texture.c. */
- extern Texture *LoadGIF(FILE *fp, char *fname);
-
- #endif
-